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Menu Commands
The menu system in ASTERIX allows a user to fire off a task by "pressing"
a "button" on the screen with the cursor. A menu consists of a set of
up to 10 buttons, and may be set up interactively using the DEFMENU
command or by calling up a pre-defined menu file with the command LOADMENU.
Up to 5 menus may be defined simultaneously. A previously defined menu
may be activated by the command "RUNMENU n", where
n is the menu number.
To get a feel for how the menu system works, start up the image processing
system on an interactive graphics device and try out the default image
processing menu, using the following sequence.
ICL> IDISPLAY image_file
ICL> LOADMENU $AST_DAT_MENU/img.mnu
ICL> RUNMENU 1
Menu files may be written by the user, see the help entry on
2_File_Format.
A single button may be defined to do several tasks, see the help entry
on 1_Buttons.
Subtopics:

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